Computer Science · Grade 2
Puzzles & Patterns 2
Writing and testing algorithms, ScratchJr block programs, events and actions, predicting and fixing programs, and pictures stored as numbers.
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Units
Unit 1 · reading, lab, activity, quick check, quick check, activity
Algorithms and recipesWrite exact steps for an everyday job, test them on someone who follows them to the letter, and fix what goes wrong.
Unit 2 · reading, lab, activity, quick check, quick check, activity
Programs with blocksSnap blocks together in order, use a repeat block, and make a character walk along a path.
Unit 3 · reading, lab, activity, quick check, quick check, activity
Events and actionsMake a character do something when you tap it, or when two characters touch, by teaching a program to wait.
Unit 4 · reading, lab, activity, quick check, quick check, activity
Predict, run and fixWork out what a block program will do, run it, and use the difference to find and fix the bug.
Unit 5 · reading, lab, activity, quick check, quick check, activity
Pictures as numbersColour a pixel grid from a list of numbers, then write the numbers for a picture yourself.