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Computer Science · Grades 3–8
Code & Reason through Experimentation
Learn to think like a scientist, then teach a computer to experiment with you.
Language · Grade 1
Read, Write, Talk 1
Letters stand for sounds, and sounds put together make words that mean something.
Math · Grade 1
Number Sense 1
Numbers tell how many and how much, and they can be split and joined in many ways.
Science · Grade 1
The World Around Me 1
Find out about the world by looking closely, asking questions and keeping track of what you see.
Health & Movement · Grade 1
Move, Eat, Feel 1
Your body and feelings are yours to look after, and you can learn how.
Wisdom & Ethics · Grade 1
Thinking Together 1
Good thinkers give reasons, listen to other views and are willing to change their minds.
Computer Science · Grade 1
Puzzles & Patterns 1
Computers follow exact instructions, so instructions have to be exact.
Arts · Grade 1
Make & Play 1
Art is a way to notice the world and share what you feel about it.
Making · Grade 1
Hands at Work 1
Making and caring for things is real work, and you can get good at it.
Language · Grade 2
Read, Write, Talk 2
Reading lets you learn things nobody told you, and writing lets you tell people who aren't there.
Math · Grade 2
Number Sense 2
Place value lets us work with big numbers using what we know about small ones.
Science · Grade 2
The World Around Me 2
Everything around us is connected: plants, animals, land, water and people depend on each other.
Health & Movement · Grade 2
Move, Eat, Feel 2
Moving, eating, resting and talking things through all help us feel well and get along.
Wisdom & Ethics · Grade 2
Thinking Together 2
Good thinkers ask questions worth asking, disagree kindly and notice how they learn.
Computer Science · Grade 2
Puzzles & Patterns 2
A program is a set of exact steps, and testing shows where they go wrong.
Arts · Grade 2
Make & Play 2
Making art, music, dance and drama lets us show what words can't.
Making · Grade 2
Hands at Work 2
Makers plan, build, test and improve, with their hands and with care.
Language · Grade 3
Reading & Writing 3
Good readers ask questions of a text, and good writers answer the questions readers will have.
Language · Grade 3
Second Language 1
You can communicate a lot with a few words, and a new script is a new code to crack.
Math · Grade 3
Mathematics 3
Multiplication and fractions are new kinds of numbers and operations that grow out of equal groups.
Science · Grade 3
Science & Inquiry 3
Science is a way of asking questions that can be tested, and testing them fairly.
Humanities · Grade 3
Our World 3
Where people live shapes how they live, and people shape where they live.
Computer Science · Grade 3
Creative Coding 3
Programs are stories and machines you build from instructions.
Arts · Grade 3
Make & Play 3
Art and music are ways to say what words cannot.
Health & Movement · Grade 3
Move, Eat, Feel 3
A healthy body, a calm mind and good friends grow from what you practise.
Wisdom & Ethics · Grade 3
Thinking Together 3
Good thinkers tell good reasons from bad ones and answer objections instead of ignoring them.
Making · Grade 3
Hands at Work 3
Making well starts with measuring well and using tools the right way.
Language · Grade 6
Language & Literature 6
Every claim about a text should point to the words that support it.
Math · Grade 6
Mathematics 6
Mathematics is the study of patterns, and algebra is a language for describing them.
Science · Grade 6
Science 6
Science explains the world with models we can test, and measurement makes testing possible.
Humanities · Grade 6
Society 6
To understand a society, look at its land, its past, how it governs itself and how it makes a living.
Computer Science · Grade 6
Data Detectives 6
Programs let you ask many questions of data, and a model is only as fair as its data.
Arts · Grade 6
Arts 6
Artists share a vocabulary, and every tradition carries its own way of seeing.
Health & Movement · Grade 6
Health & Fitness 6
Fitness, food and feelings are skills you practise, and data shows what works.
Wisdom & Ethics · Grade 6
Ethics & Argument 6
A conclusion is only as strong as the steps that lead to it.
Making · Grade 6
Making & Enterprise 6
Making is working to a plan, for people who need what you make.